![]() That seems to have worked around that issue. Then I started the game first and only after that I engaged with chiaki. Oh and btw at first when I ran it it crashed as soon as I tried to start a game. Next I'm hoping to try to pin down where the latencies are coming from and see if its possible to improve. ( )ĭon't ask me how to do it as I'm really bad at Git and its probably better you figure out for yourself. This build was made by merging the latest master branch into the last version by charliebanks. I'm not sure yet if my build is using mmal hardware video decoding. I then counted frames in Premiere and the delay was about 113ms (27 high speed frames). ![]() I filmed these screens with the slow motion setting of my iphone which records at 240fps. This is running over LAN and I'm using a wired (to the Pi) PS4 controller. The latency is noticeable but not too bad. It seems like the sound is not forwarded or coming through for me but I think I saw a note on how that might be fixable so i'll try that. The big monitor is the PS4 screen and the small monitor is the RPi4. I managed to get this running pretty well! From what i can say, it might prove difficult to you as learning and understanding of how to compile from source is not an easy task. I hope this can help you in the right direction. A hardware limitation can also make compiling fail for example: like OpenGL or ES 3.0 not supported on a RPI.If compiling fails it might be that the cmake files are looking for a dependency that is not installed on the system or the cmake version that Chiaki uses is not the same as the default installed version in Raspbian.If you cannot find a dependency/package with sudo apt-get install, then it might be that the Raspbian repository does not have them included and you must search on the internet to find a way to install it.Also the dependencies must be compatible with the hardware specifications of a Raspberry Pi.įirst download/clone the source files from the github repository -> Open Linux Terminal and go into the source files folder with the cd "source folder" command -> Try searching for the dependencies to install by using sudo apt-get install "dependency" -> Once installed, use the default instructions for compiling as written in the Chiaki githup repository and try to compile. You will need the knowledge of how to use a Linux Terminal to compile otherwise you can not move any further into making this happen on a RPI. This is the default way to compile anything from source with cmake in Linux. Steam Remote Play is also the best (and arguably only) option available right now. TL DR: If you care about the best local streaming experience in Linux, get a NVIDIA card. These are the building/compiling instructions. I also want to give a shout-out to Chiaki, a FOSS PS4 Remote Play client, which might mitigate the issue somewhat if you own a PS4, plus it is an amazing piece of software. Then, Chiaki builds just like any other CMake project: ![]() According to the instructions on the github repository/page these are the dependencies that you need to install first before compiling.ĭependencies are CMake, Qt 5 with QtMultimedia, QtOpenGL and QtSvg, FFMPEG (libavcodec with H264 is enough), libopus, OpenSSL 1.1, protoc and the protobuf Python library (only used during compilation for Nanopb). ![]()
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